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Chance to extinguish enemies on hit

WebDec 10, 2024 · (30–35)% chance to Extinguish Enemies on Hit : of Warmth: 75: Suffix +(2–3)% to maximum Cold Resistance elemental cold resistance : Savage: 75: ... Web30% chance to Extinguish Enemies on Hit: gloves 700 default 0: 75: 4: While a Unique Enemy is in your Presence, 60% chance to Extinguish Enemies on Hit: gloves 350 default 0: 75: 4: While a Pinnacle Atlas Boss is in your Presence, 90% chance to Extinguish Enemies on Hit: gloves 140 default 0: 75: 4 +1% to maximum Cold Resistance: gloves …

Exceptional Eldritch Ember Mods PoE - vhpg.com

WebApr 5, 2024 · Firefoam pop packs will extinguish colonists while preventing future fires. Even if someone is incapable of violence, they can help end fires nearby and rescue people in need. ... (unless a body part is destroyed), but they have a chance to stun enemies for a short time on hit. ... as they may have a chance of being hit as well. There are ... Web40 % chance to Extinguish Enemies on Hit: no_tier_1_eldritch_implicit 0 gloves 700 default 0: 75: RedImplicit: While a Unique Enemy is in your Presence, 50 % chance to … helma van tol https://cansysteme.com

Chance on Hit Legendary Effects - DiabloHub

WebChance on hit to blast your enemy with Lightning, dealing 279–372% weapon damage as Lightning and then jumping to additional nearby enemies. Each enemy hit has their … WebChance on hit to engulf the ground in lava, dealing 200% weapon damage per second for 6 seconds. Hellrack. Chance to root enemies to the ground when you hit them. Crossbow . Hellrack Crossbow Chance to root enemies to the ground when you hit them. Helltrapper. 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry WebSep 10, 2024 · 40% chance to Unnerve Enemies for 4 seconds on Hit: no_tier_1_eldritch_implicit 0 gloves 400: … helm automation llc

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Category:Wuthering Waves Closed Beta Preview : r/gachagaming - Reddit

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Chance to extinguish enemies on hit

PoE chance to Extinguish Enemies on Hit - vhpg.com

WebJan 6, 2024 · (30-35)% chance to Extinguish Enemies on Hit: Group: GlobalIgniteProlif. Ignites you inflict spread to other Enemies within a Radius of 16. Modifier Req. lvl. Stats Tags; ... (30-35)% chance to Intimidate Enemies for 4 seconds on Hit: Group: StunThresholdReduction (15-20)% reduced Enemy Stun Threshold. Modifier Req. lvl. … Web20% chance to Extinguish Enemies on Hit: gloves 700 default 0: 75: 2: While a Unique Enemy is in your Presence, 50% chance to Extinguish Enemies on Hit: gloves 350 default 0: 75: 2: While a Pinnacle Atlas Boss is in your Presence, 80% chance to Extinguish Enemies on Hit: gloves 0 default 0: 75: 2 +1% to maximum Cold Resistance: gloves 600 ...

Chance to extinguish enemies on hit

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WebWell, when i was running in the beta i just had a " - " at defence. And when walking i had the actual number. But either way, while running enemies hit 100% and apply on hit effects 100%. So effectively its the same thing. Doesnt even matter if you're standing still while the toggle is on run. Still counts as running. Web18 rows · 35% chance to Extinguish Enemies on Hit: gloves 700 default 0: 75: 6: 40% chance to Extinguish ...

Web70% chance to Extinguish Enemies on Hit: Granted Buff Id: Granted Buff Value: Granted Skill: Tags: Tier Text: Stats # Stat Id Minimum Maximum; 1: extinguish_on_hit_%_chance: 70: 70: 2: local_influence_mod_requires_unique_monster_presence: 1: 1: Spawn weights # Tag Weight; 1: no_tier_1_eldritch_implicit: 0: 2: gloves: 350: 3: Web1 hour ago · People insisted that ZZZ test was the official beta and thus held it to a high standard while people dismissed criticism for Wuthering Waves because it was an “alpha”. But the thing is, neither games were ever said to be in beta in their initial public release. One was called “tuning test” while the other was “technical test”.

WebNearby Allies Unnerve Enemies for 4 seconds on Hit : Modifiers. Name Generation Type Stats Spawn Weighting; Hunter's: Prefix: 85 (7-10)% chance to Unnerve Enemies for 4 seconds on Hit: gloves_basilisk 250 default 0: of the Hunt: Suffix: 78 (7-11)% chance to Unnerve Enemies for 4 seconds on Hit: sceptre_basilisk 500 rune_dagger_basilisk 500 WebThe Axtinguisher should extinguish enemies hit, if on fire. That way, it'd be less OP, it's name would work better, and it'd be balanced so Puff 'n' Sting wouldn't be so unfair to play against. Its already been nerfed into the ground. No need. the pyro is a cqc class and is probably the second worst class in the whole game.

WebJan 29, 2008 · By placing 3 points in this Talent, we reduce the chance our enemies can land a Critical Hit on us by 3%. Having 3/3 in Survival of the Fittest saves us from having to find 75 points in Defense skill.

Web25–35% chance to explode in a fan of knives for 750-900% weapon damage when hit. Deathseer's Cowl. 15–20% chance on being hit by an Undead enemy to charm it for 2 seconds. Helmet . Deathseer's Cowl Helmet 15–20% chance on being hit by an Undead enemy to charm it for 2 seconds. Schaefer's Hammer helma uvexhttp://www.vhpg.com/exceptional-eldritch-ember/ helma vonkWebAttacks all enemies, decreasing Hit Chance for 2 turns. When Focus is full, consumes it all, increasing damage dealt. When the enemy is defeated with this skill, cooldown does not … helma vespahttp://www.vhpg.com/chance-to-extinguish-enemies-on-hit/ helma venomWeb15% chance to Extinguish Enemies on Hit: gloves 700 default 0: 75: 1: While a Unique Enemy is in your Presence, 45% chance to Extinguish Enemies on Hit: gloves 0 default 0: 75: 1: While a Pinnacle Atlas Boss is in your Presence, 75% chance to Extinguish Enemies on Hit: gloves 0 default 0: 75: 1 +1% to maximum Cold Resistance: gloves 600 … helma von kieseritzkyhttp://www.vhpg.com/sanctified-relic/extinguishing.html helm cakil pilotWebNearby Allies Unnerve Enemies for 4 seconds on Hit : Modifiers. Name Generation Type Stats Spawn Weighting; Hunter's: Prefix: 85 (7-10)% chance to Unnerve Enemies for 4 … helmeilevä